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index ยป rules

Good artists copy. Great artists steal.

-Pablo Picasso
general
This section lists some of the rules which apply to all the entries and the event in general
ALL COMPETITON WINNERS WILL BE REQUIRED TO PROVIDE PROOF THAT THEY CREATED THEIR ENTRIES! To provide proof that you are the original author you will need to deliver working copies indicating your progress as you construct the entry. (NOTE: you maintain all rights to the 'proof' material, it will not be distributed, and is purely requested to ensure original entries)

eligibility:
  • only contributions delivered before the deadline will participate in the competitions.
  • this competition is designed to promote Australian talents. In order to partake groups must have either:
    • at least one Australian (or NZ) resident member.(verifyable via an Australian bank account).
    OR
    • at least one member present at the event.
  • use of copyrighted material will automatically disqualify the entry. (use of copyrighted material is acceptable with the proper written permission from its authors. you must inform the organizers of your use of copyrighted material previous to the event)
  • any content that violates Australian law, or is perceived by the organizers to be offensive will be disqualified.
  • entries can not have been previously released. entries may contain a certain amount of previously released material. please contact the organizers in advance to make sure you are within bounds.
  • we reserve our right to remove entries from the competition. these will not be disqualified and you can still vote for them, but they will not be displayed at the event.
  • entries which we cannot get to run/play will be disqualified. we will test your production on the competition-PC prior to the event so you will get your chance to fix problems if they occur.
distribution:
  • all shown entries will be distributed. we will do our best to make all entries accessible online.
  • we reserve the right to use all competition entries in the advertising of future events or in any media at the event.
prizes:
  • participants must be present at the competition in order to claim non-cash prizes.
  • participants must have an Australian bank account to receive cash prizes
  • we reserve the right to change any and all prizes and prizing principles in any competition. this rule mainly applies to competitions where the quality of the productions is very poor or there are too few entries to justify the full prize amount.
additional:
  • we reserve the right to skip long and boring parts in entries during the competitions, especially scroller parts and endscrollers. this is to make the competition more interesting for the majority of visitors - if they want to read the full scrolltext, they can still watch it on their own.
  • if there are insufficient entries for a competition, it will either be cancelled or combined with another competition. we will ask you for permission before combining with another competition. if the competition is cancelled, your productions will not be distributed by us, so you can release them elsewhere.
  • participants (individuals & groups) are limited to a maximum of two entries for each competition category.
technology:
  • all entries will be demonstrated on the competition PC. contact the organizers if you would like to use an alternative platform.
  • the PC will have the latest .NET, DirectX, Sun JRE, libraries installed ALL other libraries count towards your file size limit!
  • the use of open source code must be declared, so give proper credit to your sources. (note: significant changes to the total code functionality is required, minor alterations of open source games/demos will be catagorized as previously released and disqualified)
  • additional technological limitations apply as indicated in each catagory
game
The rules for the game competition are:
  • The entry must be playable! Videos or animations are not accepted.
  • 128mb compressed (zip) maximum file size (exceptions may be made - please contact the organizers)
  • Any software technology platform is allowed for game development. (Game middleware is allowed. eg. Torque, 3d Game Studio, Dark Basic, etc.)
  • Pressing Alt-F4 has to end the game instantly.
  • Pressing Esc must either quit the game, or provide a menu allowing the user to quit the game
  • The game may be installable (unlike demoscene competitions)
  • The game may save e.g. highscores and user settings on the hard drive or in the Windows registry (unlike demoscene competitions)
  • The entry must contain a .nfo text file with entry name, authors names/handles, contact information, and system requirements
  • The entry has to be delivered as single .zip file.
  • A screenshot image must be submitted with the entry to the competition
  • A 3 minute video of the game, must be submitted with the entry to the competition. (see screen capture links)
demo
The rules for the demo competition are:
  • 15 minute time limit (10 minutes maximum recommended)
  • 32mb compressed (zip) maximum file size (exceptions may be made - please contact the organizers)
  • Any programming language allowed
  • Pressing either ESC or Alt-F4 has to end the demo instantly.
  • Pure animations and Flash animations are not allowed.
  • Wild entries on alternative hardware will not be accepted by default, please contact the organizers if you would like to use an alternative platform.
  • Entrys must be runnable without installation (i.e. no settings into the Windows registry, etc.)
  • The entry must contain a .nfo text file with entry name, authors names/handles, contact information, and system requirements
  • The entry has to be delivered as single .zip file.
  • A screenshot image must be submitted with the entry to the competition
intro
The intro competition has the same rules as the demo competition with the following additional restrictions:
  • 10 minute time limit
  • 65536 executable maximum file size
  • Java and .NET entries are not allowed.
  • If you use any questionable file compression methods, you must provide a compatible version of your program
animation/wild
  • 10 minute time limit
  • Your entry has to be delivered as AVI/MPG/Flash file. Allowed video codecs are MPEG1, MPEG2, and DivX. Allowed audio codecs are uncompressed and MP3 audio.
  • Your entry must contain animation : it can not be purely a film. Exceptions are:
    • Videos with computer generated special effects.
    • Videos with strongly related computer or gaming themes
  • The organizers reserve the right to do a quality preselection, and to disqualify any entry deemed inappropriate.
graphics
  • The entry has to be delivered in bmp, png or tga formats, no lossy formats like jpg please!
  • You must also include a list of the tools used, to be displayed on the big screen.
  • Only still images are allowed, no animations.
Please make sure that your entry is free of third-party rights! (For example, you may not include photographs if you don't own the copyright or have a legal license for it). Also please remember this is a competition meant for graphic artists. Please do not hand in pure (or just slightly retouched) photographs.
(NOTE: You can submit the a picture to a graphics compo and still use it in a demo at the same party)
music
  • Maximum playing time is 5 minutes. Tunes exceeding this limit will be disqualified without further notice!
  • The entry has to be delivered as single .MP3 or .OGG file at a bitrate of 160kbps or higher.
  • Tracked music has to be delivered in .MOD, .S3M, .XM, or .IT formats in a .zip archive
  • Executable music formats (newskool/oldskool) will not be accepted.